// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: DefaultVertShader.vsh ********

// File data
static const char _DefaultVertShader_vsh[] = 
	"attribute highp   vec3 inVertex;\r\n"
	"attribute mediump vec2 inTexCoord;\r\n"
	"\r\n"
	"uniform highp   mat4 MVPMatrix;\r\n"
	"uniform float\tfUOffset;\r\n"
	"\r\n"
	"varying mediump vec2  TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\r\n"
	"\r\n"
	"\t// Pass through texcoords\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"\tTexCoord.x += fUOffset;\r\n"
	"}\r\n"
	" ";

// Register DefaultVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsh("DefaultVertShader.vsh", _DefaultVertShader_vsh, 317);

// ******** End: DefaultVertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: DefaultVertShader.vsc ********

// File data
A32BIT _DefaultVertShader_vsc[] = {
0x10fab438,0xd4bb0035,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xca020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0xa6010000,0x55535020,0x20,0x19a,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x11,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x110000,0x800006,0x10001,0x0,0x40001,0x1,0x50001,0x2,0x60001,0x3,0x70001,0x4,0x80001,0x5,0x90001,
0x6,0xa0001,0x7,0xb0001,0x8,0xc0001,0x9,0xd0001,0xa,0xe0001,0xb,0xf0001,0xc,0x100001,0xd,0x110001,0xe,0x120001,0xf,0x130001,0x10,0x37,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0xa0000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x10001,0x1,0x10001,0x2800001,0x1001a0a0,0x1a0a2881,0x10057081,0x58c0082,0x606f060,0x479038ab,0x606f060,0x89943882,0x606f060,0x1a173882,0x1001701f,0x68e00a2,0x606f000,0x489238ab,0x606f000,0x8a963882,0x606f000,0x1a193882,0x1001705f,0x600a2,0x14000000,0x803f,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6e690600,0x74726556,0x7865,0x3040400,0x10000,0x100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0x4d00000f,0x614d5056,0x78697274,0x16000000,0x303,0x1000001,0xff100400,0x540000ff,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x6e690000,0x43786554,0x64726f6f,0x3000000,0x204,0x1000001,0x40400,0x66000003,0x66664f55,0x746573,0x3020000,0x1000003,0x10000,0x1000101,0x0,
};

// Register DefaultVertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsc("DefaultVertShader.vsc", _DefaultVertShader_vsc, 746);

// ******** End: DefaultVertShader.vsc ********

